Precision Eye Tracking.
Create lifelike interactions in VR.
Reflect eye movements and blinks in virtual avatars. Show expressive, non-verbal interactions in conferences, chat groups, and remote collaboration in extended reality.
Foveated Rendering: Smart allocation of GPU workload.
Optimize graphic fidelity in users' line of sight. Reduce rendering workloads on GPUs. Improve visualization quality, and performance.
Simplified input & navigation.
Turn VR into a more intuitive experience. Implement gaze-oriented menu navigation. Point, select, and zoom faster and easier than ever before. Enable more natural movements and gesture controls in virtual reality.
Create expansive multi‑user paradigms.
SteamVR™ Tracking 2.0 enables occlusion-free, wide-area experiences with unmatched tracking accuracy. Scale your tracking volumes from seated to standing to full 100m²* room-scale for multiple users.
Premium visual fidelity.
Deliver breathtaking graphics, texts, and textures in simulations. Allow users to dive into the deepest of details with dual-OLED displays with a combined resolution of 2880 x 1600 pixels and 615 PPI.
Add essential audible cues, context & meaning.
Improve the quality of virtual experiences with headphones that mimic the volumes, pitches, and reverberations of the real world. Create the immersion required to ensure simulations have a lasting impact.
Designed for comfort & balance.
Accommodate everyone's comfort preferences. The headset is engineered top-down for easy on and off, quick adjustment, and prolonged use. Fits a wide range of head sizes. Minimizes eye fatigue with adjustable optics. Suits almost all vision types, even glasses.
Headset Specs
Screen: |
Dual OLED 3.5″ diagonal |
Resolution: |
1440 x 1600 pixels per eye (2880 x 1600 pixels combined) |
Refresh rate: |
90 Hz |
Field of view: |
110 degrees |
Audio: |
Hi-Res-certified headset Hi-Res-certificate headphone (removable) High-impedance headphone support Enhanced headphone ergonomics |
Input: |
Dual Integrated microphones |
Connections: |
USB-C 3.0, DP 1.2, Bluetooth |
Sensors: |
SteamVR Tracking, G-sensor, gyroscope, proximity, IPD sensor, eye tracking |
Ergonomics: |
Eye relief with lens distance adjustment Adjustable IPD Adjustable headphones Adjustable headstrap |
Eye Tracking Specs
Gaze data output frequency (binocular): |
120Hz |
Accuracy*: |
0.5°–1.1° |
Calibration: |
5-point |
Trackable field of view**: |
110° |
Data output (eye information): |
Timestamp (device and system) Gaze origin Gaze direction Pupil position Pupil size Eye openness |
Interface: |
HTC SRanipal SDK |
SDK engine compatibility: |
Unity, Unreal |
Controller Specs
Sensors: |
SteamVR Tracking 2.0 |
Input: |
Multifunction trackpad, Grip buttons, Dual-stage trigger, System button, Menu button |
Connections: |
Micro-USB charging port |
Tracked Area Requirements
Standing / Seated: |
No min. space requirements |
Room-scale: |
A minimum play of 6′ 6 x 4′ 11 is required. Maximum size is 32′ x 32′ with 4 SteamVR 2.0 Base Stations. |
Minimum Computer Specs
Processor: |
Intel® Core™ i5-4590 or AMD FX™ 8350, equivalent or better. |
Graphics: |
NVIDIA® GeForce® GTX 970 or AMD Radeon™ R9 290 equivalent or better. |
Memory: |
4 GB RAM or more |
Video out: |
DisplayPort 1.2 or newer |
USB ports: |
1x USB 3.0 or newer port |
Operating system: |
Windows® 7, Windows® 8.1 or later, Windows® 10 Upgrade to Windows® 10 for the best results with the dual front facing cameras * Driver is required to download and install before using VIVE Pro Eye’s dual cameras with Windows® 7. |