HTC Vive Pro Eye Full Kit
Precision Eye Tracking.
Create lifelike interactions in VR.
Reflect eye movements and blinks in virtual avatars. Show expressive, non-verbal interactions in conferences, chat groups, and remote collaboration in extended reality.
Foveated Rendering: Smart allocation of GPU workload.
Optimize graphic fidelity in users' line of sight. Reduce rendering workloads on GPUs. Improve visualization quality, and performance.
Simplified input & navigation.
Turn VR into a more intuitive experience. Implement gaze-oriented menu navigation. Point, select, and zoom faster and easier than ever before. Enable more natural movements and gesture controls in virtual reality.
Create expansive multi‑user paradigms.
SteamVR™ Tracking 2.0 enables occlusion-free, wide-area experiences with unmatched tracking accuracy. Scale your tracking volumes from seated to standing to full 100m²* room-scale for multiple users.
Premium visual fidelity.
Deliver breathtaking graphics, texts, and textures in simulations. Allow users to dive into the deepest of details with dual-OLED displays with a combined resolution of 2880 x 1600 pixels and 615 PPI.
Add essential audible cues, context & meaning.
Improve the quality of virtual experiences with headphones that mimic the volumes, pitches, and reverberations of the real world. Create the immersion required to ensure simulations have a lasting impact.
Designed for comfort & balance.
Accommodate everyone's comfort preferences. The headset is engineered top-down for easy on and off, quick adjustment, and prolonged use. Fits a wide range of head sizes. Minimizes eye fatigue with adjustable optics. Suits almost all vision types, even glasses.
|Screen:||Dual OLED 3.5″ diagonal|
|Resolution:||1440 x 1600 pixels per eye (2880 x 1600 pixels combined)|
|Refresh rate:||90 Hz|
|Field of view:||110 degrees|
Hi-Res-certificate headphone (removable)
High-impedance headphone support
Enhanced headphone ergonomics
|Input:||Dual Integrated microphones|
|Connections:||USB-C 3.0, DP 1.2, Bluetooth|
|Sensors:||SteamVR Tracking, G-sensor, gyroscope, proximity, IPD sensor, eye tracking|
|Ergonomics:||Eye relief with lens distance adjustment
Eye Tracking Specs
|Gaze data output frequency (binocular):||120Hz|
|Trackable field of view**:||110°|
|Data output (eye information):||Timestamp (device and system)
|Interface:||HTC SRanipal SDK|
|SDK engine compatibility:||Unity, Unreal|
|Sensors:||SteamVR Tracking 2.0|
|Input:||Multifunction trackpad, Grip buttons, Dual-stage trigger, System button, Menu button|
|Connections:||Micro-USB charging port|
Tracked Area Requirements
|Standing / Seated:||No min. space requirements|
|Room-scale:||A minimum play of 6′ 6 x 4′ 11 is required. Maximum size is 32′ x 32′ with 4 SteamVR 2.0 Base Stations.|
Minimum Computer Specs
|Processor:||Intel® Core™ i5-4590 or AMD FX™ 8350, equivalent or better.|
|Graphics:||NVIDIA® GeForce® GTX 970 or AMD Radeon™ R9 290 equivalent or better.|
|Memory:||4 GB RAM or more|
|Video out:||DisplayPort 1.2 or newer|
|USB ports:||1x USB 3.0 or newer port|
|Operating system:||Windows® 7, Windows® 8.1 or later, Windows® 10
Upgrade to Windows® 10 for the best results with the dual front facing cameras
* Driver is required to download and install before using VIVE Pro Eye’s dual cameras with Windows® 7.